#pragma once
#include "lua_component.h"

class LUA_Button : public LUA_Component
{
public:
    LUA_Button(lua_State *L);
    /** Get the create a new component */
    int Create( lua_State *L ) {return 0; };
    /** Set the current Text */
    int SetText( lua_State *L );
    int GetText( lua_State *L );

    /** Add Functions to actions */
    int SetOnClick( lua_State *L );
    int OnClick( lua_State *L );

    /** Set background Image */
    int SetBackgroundImage( lua_State *L );
    /** Set background Image */
    int SetHoverImage( lua_State *L );

    static const char className[];
    static       Lunar<LUA_Button>::RegType methods[];
public:
    virtual ~LUA_Button(void) {};
};
